Talk:Muse Software
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Anonymous addition
[edit]This was added to the main article at the end by an anon user. Anyone want to take a shot at putting back in the article in a Wiki manner is welcome to:
- From what I know, the company was sold on the auction block due to bankruptcy. All the game titles were sold to two auctioneers. The furniture and computer equipment was sold to Bill Stealey and Sid Meier of Microprose. I went home with the MUSE's books. Silas Warner, to my knowledge, did not own the rights to Castle Wolfenstein, since they were sold with the rest of the company in bankruptcy. There are several versions to this story and one has Carmack and Romero finding out that the copyrights had expired, which is not true since a copyright lasts for 75 years where a company owns the rights and 50 years after the death of the creator when an individual owns the rights. Copyrights can be renewed by changing the design slightly and applying again.
— Frecklefoot | Talk 21:33, Nov 30, 2004 (UTC)
- I have no personal knowledge of the above, but I also believe that Silas didn't own the Wolfenstein rights anymore; id tracked down the guy who did have the rights, who was selling Castle Wolfenstein disks "out of his basement", and bought the rights from him. Obviously a source would be useful here. Tempshill 19:57, 24 October 2005 (UTC)
What MUSE stands for?
[edit]I'm pretty sure I saw in an old computer magazine that MUSE actually stands for 'Microcomputer Users' Software Exchange', can anyone confirm this? 203.167.158.143 02:26, 25 December 2006 (UTC)Duncan, 25/12
Three Mile Island
[edit]Stumbled upon an interesting source from a Google Books archive of InfoWorld magazine from 1981 which indicated that Muse were the publishers for the mildly successful Apple II game "Three Mile Island". I haven't found evidence of any publisher information anywhere else. If somebody is able to verify this source it might be a useful addition given the rarity of information on the game title on the internet. - Source
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